CARD TYPES

 Mission Cards - Explain backstory. Show the number of random ENCOUNTERS, OBSTACLE and DISCOVERY cards to place in the EVENT stack. List special modifiers and give relevant information before each EVENT card is played.

EVENT CARDS

-Encounter Cards -Obstacle Cards
 * Name
 * AI. or Attack Initiative- Determines who attacks first and modifies chance to hit roll.
 * AD. or Attack Damage- Specific unmodified damage dealt to player.
 * AC. or Armor Class- Damage reduction
 * D. or Defence- Determine chance to dodge on player attack roll.
 * HP. or Hit Points- Life points use until death.
 * SP. or Skill Points Earned- List number of skill points added to party for defeat.
 * Loot- Any loot acquired for defeat.
 * Name
 * Type- List what specific obstacle is with flavor text.
 * Solution - Tells FEAT or ABILITY required to overcome.
 * Go For It- Tells relevant saving throw to use in FEAT or ABILITY is not available.
 * Card Layout.jpgre- What negative condition is applied for inability to complete.
 * Success- What positive assets are acquired for completing.

-Discovery Card -Event Modifier Cards PLAYER CARDS
 * Name
 * Type- List what specific discovery is with flavor text.
 * Acquirement- What is discovered and any associated modifiers.
 * Event modifiers are drawn before each event card is flipped.

-Roll Cards -Attributes (Cards do not exist for this) only available on Profession Cards
 * List starting Attributes and other starting proficiencies.
 * Define your roll in the game either: Tank, DPS or Healer.
 * Strength- Used to modify damage dealt by melee or unarmed combat and FEATS
 * Dexterity- Used to modify damage dealt by ranged combat and FEATS
 * Intelligence- Used to modify the capacity of CYBORNETIC augmentations and ABILITIES.
 * Wisdom- Used to modify the effects of PSIONIC skills and ABILITIES.

-Feats Cards -Abilities Cards
 * Event solution cards that require Strenth or Dexterity rolls to accomplish.
 * Event solution cards that require Intelligence or Wisdom to accomplish.

-Skills Cards
 * Ability cards used in combat. Many are specific to weapon used.

-Psionics Cards
 * Ability cards used in combat that can be purchased with Credits.

-Cybernetics Cards EQUIPMENT CARDS
 * Ability modifier cards that can be purchased with Credits.
 * Weapons and Armor used to modify character attributes.
 * Items used to provide any number of game effects.