Character Creation and Professions

Character creation begins with the Profession-specific equipment. Each Profession cards tells your starting equipment. Rifle through the Action deck and find the cards associated with your Professions starting equipment.

Example, Guardian Profession:

HEAD: Tactical Helmet: Headbutt, Brute Defense, Brute Defence

HANDS: Tactical Gloves: Trigger Finger, Brute Defense, Sloppy Dodge

BODY: Tactical Armor: Brute Defense, Brute Defense, Sloppy Dodge, War Cry, War Cry

LEGS: Tactical Leggings: Brute Defense, Brute Defense, War Cry

RIGHT  HAND: Sig 9mm: Point Blank, Point Blank, Aimed Shot, Butt Strike, Rickoschett

LEFT HAND: Core Shield: War Cry, Threatening Lunge, Threatening Lunge, Auto Block, Bloodlust

EAR: MilSpec Wave: True Strike, Delegate, True Strike

ACCESSORY: Platinum Regulator: Point Blank, Auto Block, Defining Yell

FEET: Tactical Boots: Brute Defense, Staggered Evasion, Roundhouse

These 36 cards make up your Action Deck. These cards are shuffled and placed on the table.

ABILITY Cards:

Ability cards are used to better allow the character to fulfill her role as a Tank, DPS or Healer. These cards are not shuffled into your Action deck. They require tactical points to play. Tactical points are acquired by playing different Action Cards. Certain more unique Action cards supply more Tactical points than others.

-For Example a Main Hand Action Card that is used by a Healer Profession will not necessarily provide a physical attack, instead, it will give the player 3 Tactical points to use towards casting a healing ability on the team.

-Unlike Action Cards, Ability Cards are not discarded and shuffled back into the Action Deck. Instead, they are always available to play as long as there is enough Tactical Points to do so.

Ability cards come from three (or more) main sources:

-Psionics

-Elemental

-Mastery